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GTA POKEC,FOTO,NAZORY NA HRU...
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GTA POKEC,FOTO,NAZORY NA HRU...

NAJ GTA???
SA
62%
 62%  [ 50 ]
LIBERTY CITY STORIES
0%
 0%  [ 0 ]
VC
8%
 8%  [ 7 ]
GTA 3
8%
 8%  [ 7 ]
GTA 2
5%
 5%  [ 4 ]
GTA LONDON
1%
 1%  [ 1 ]
GTA 1
5%
 5%  [ 4 ]
nemam rad gta...
8%
 8%  [ 7 ]
Celkom hlasov : 80

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rusty
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mohli dat viac screenov...

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St 20.6.2007, 22:01 Zobrazit informácie o autorovi Odoslať súkromnú správu ICQ
KingPimp
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mensie info z http://www.gta4.net/news/index.php :

* The main character, Niko Bellic, is in his mid-thirties "on the run from a dark past". He's not customizable as it was possible in GTA: San Andreas, but you'll be able to style him with different outfits. The reason for this is that after they got Niko's physics and look "dead right", it was difficult implementing features that will allow the customization of his body.
* The borough, Staten Island, was not added to the game because the team decided that it would not be a fun location to play in.
* Missions are more realistic, longer, varied, and will have multiple possible outcomes.
* R* is still deciding whether bridges will be used to cordon off certain areas. Dan states that it's not a block for block recreation.
* This time round they're trying to make Liberty City feel more fluid, and there not being any "dead spots" or "irrelevant space" as you drive through it.
* There's no more loading screens when crossing islands or entering interiors; certain interiors are see-thru and you can move through them seamlessly.
* The mob will be featured in GTA IV, just not as lead characters.
* "Virtually none" of the characters from the previous games are returning, and a lot of them are dead anyway according to Dan.
* More side-activities are promised, and pedestrians and traffic flow is different depending on the time of day.
* Pedestrians are a lot more intelligent, realistic and diverse, using mobile phones, cash machines, eating snacks, reading news papers and interacting with each other through laughter, threatening remarks etc.
* Your mobile phone can be used to set up deals or arranging ambushes - you can call the shots. More on this promised later.
* Driving and shooting is more organic, fluid, and precise.
* Despite earlier rumors, the game isn't trying to be photorealistic, but things such as artificial intelligence and the behaviors of pedestrians reacting to things such as a weapon being pulled out in front of them has been worked on a lot.
* As stated before, there isn't any planes, but players will be able to pilot helicopters. The reason being that there is not enough room for flying, and crossing the map will be too fast this way. One airport is confirmed to be in the game.
* The goal of GTA IV is to make the city look more populated than anything else people have seen before in a game like this.
* Houser states that no-one has attempted to recreate a location of this size, and with so much detail, ever before.
* The use of Sony's SIXAXIS controller for the PlayStation 3 has not yet been decided on.
* As expected, there's no more pop-ups of buildings and trees as we've seen in the past.
* Work on the game started right after the release of GTA: San Andreas in November 2004.
* When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things.
* One of the things that makes it easier for Rockstar setting GTA in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland, wanting to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC they can easily assist the guys back at R* North.
* Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing.
* He also confirms Central Park to be in the game, though it's fictional name is still unknown to us.
* Dan says that they're "certainly evolving the way the radio works". He says the same for police behaviour and their reaction to crimes. Nothing further is said about this...
* "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic".
* According to the magazine, GTA IV is currently 66% complete.
* When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game.
* Rockstar's humorous take on the number 69 makes an appearance yet again in GTA IV, the editors of the magazine saw a sign for a "69th Street Diner". Another building called "Twitchins", the GTA version of Brooklyn's Domino's Sugar Factory, is in the game.
* Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.
* Hand to hand combat is also being reworked on for GTA IV, and will feel "much more natural" than before.
* One of the radio stations includes an "Eastern European-sounding" dancing station.
* Players will be able to change their camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar want to give better control and "immediacy" to players.
* For confirmation, boats will be making a return and the handling is "really nice".
* There will be several different animation sets for breaking into a car, so far we know one of them includes Niko breaking the glass of the window with his elbow, then starting the car using the injection cables. We know there probably isn't a lot of different other ways Niko can do this, but we suspect it will involve dynamic animations, and for instance Niko sometimes becoming suspicious in the middle of hotwiring a car, looking around to see if anyone suspects what he's doing, then continuing. Rockstar previously said they want the animations to look less "canned", so this would fit well with that goal.
* According to the article, Rockstar are using less non-realistic elements than previous GTA games, such as arrows and markers assisting and indicating things to the player. We already know the in-game mobile phone will play a big part in replacing some of these things, so perhaps we might see other helpful gadgets such a GPS system, though that is just speculation.
* One of the ideas going into development is to give every street in the game a name, which could be displayed on-screen when you enter it by foot or car. This feature is yet to be decided on, along with the previously revealed information piece about Rockstar still deciding whether the entire city will be accessible from the start, or if different areas will be inaccessible by way of cordoning off bridges and such.
* When R*'s Dan Houser was asked about the differences between the Xbox 360 and PS3 versions, he replied saying that it is their goal to have none, and that there are no platform preferences, both are difficult to develop on. For now, we take this as to have nothing to do with the extra downloadable content.
* Speaking of which, he further says that they're not sure what exactly will be offered through additional content downloads. He says that maybe some things will be free, and others offered at a price.
* People are reading newspapers, gesturing whilst talking on their mobile phones, people sitting on seats while talking and absent-mindedly flicking dust off their jeans. "We really know we're in Liberty City when we see an 80-year old granny staggering down the street as she takes swigs from a bottle of whiskey."
* You can feel the bass of passing cars, and hear the radio that they're listening to when it goes past.
* Niko passes an ATM and it prompts him to "access funds". It's likely that if you die, you may lose all your money, so putting it in a bank when you get a substantial amount seems like a good idea. The magazine also hints at being able to bribe people and the possibility of being mugged.
* As has been said, one can travel from the road into a building with no load times. Manual aim has been upgraded considerably from SA, and is now much easier.
* Niko exits into a seedy back alley, where it is "populated by piles of litter, weeds and homeless guys huddling around fires in barrels."
* As Niko ascends a telegraph pole, the animations are smooth. Also, at the top, the vertical density of the city can be fully realized. "The skyline is crowded with complex architecture, above-ground train-lines, fire escapes, endless billboards and the Broker Bridge in the distance."
* Niko breaks into an easy jog, showing realistic fluidity, leaning his body into corners as he takes them. A random passing car bumps into him and Niko stumbles backwards before regaining composure.
* Niko smashes a car window, hot-wires the car and climbs in while glass clatters to the ground.
* Broker has the real-life feeling of a bustling, lush new cityscape. Sunlight reflects off the car's paintwork, and the shadows are beautifully realized. The back streets of Broker, however, are much different. They are "a grungy mixture of rundown factories, overflowing dumpsters and dank back alleys."
* Driving physics have been "tirelessly tweaked and enhanced"
* On the size of GTA IV: "Dan Houser: Well, area wise, the scope is about the same as San Andreas. I don't know exactly how it compares area to area, but it's bigger then any one city we've had in a game before." Also, "If we give people exactly what they think the want then, a) we're not doing a very interesting job any more and, b) we're not going to amaze them."
* OPS asked "In terms of weaponry and vehicles you had a pretty good spread in San Andreas," to which Dan Houser replied "Yeah, I don't think we will be adding vast numbers of things there." They explain that its about honing in and tightening. "So, for example, with game in one city there are no longer planes because there's nowhere to fly to. ...you take planes to get here, and you don't take planes to get across the city."
* A big part of the gameplay will be on the rooftops, apparently. It should be very fun.
* Also, as a side note, they haven't really thought about San Andreas Stories, they are thinking of other things at the moment.
* You can view the bus schedule at bus stops around this city, strongly encouraging the idea that players will be able to ride the bus for a small fee.
* When Niko draws a weapon, the camera will position itself over his shoulder and a crosshair will appear in the center of the screen, similar to manual aim in San Andreas. It will be possible to lock onto a target and strafe left and right to avoid any oncoming bullets.
* Grand Theft Auto will not longer be as easy as it's been in GTA IV's predecessors. You can't just jump into a car and immediately floor it. You may have to hot wire the car, or sneak up to it and break the window to enter.
* Niko will be able to climb several things such as telephone poles and fire escapes.
* You can look down into the grating of a sidewalk panel and view what's under Liberty City. Light will shine down into these places.
* Philip Glass, the composer of the trailer music, may be involved in the production of the game's soundtrack.

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Ne 24.6.2007, 17:11 Zobrazit informácie o autorovi Odoslať súkromnú správu ICQ
rusty
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a preklad?

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Ne 24.6.2007, 19:10 Zobrazit informácie o autorovi Odoslať súkromnú správu ICQ
KingPimp
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nevies po anglicky?

prekladat ti to nebudem,pockaj kym to bude na nejakej sk/cz stranke

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Ne 24.6.2007, 19:42 Zobrazit informácie o autorovi Odoslať súkromnú správu ICQ
MAFIOZO
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KingPimp Napísal:
nevies po anglicky?

prekladat ti to nebudem,pockaj kym to bude na nejakej sk/cz stranke

ne kazdy vie po anglicky ani ja moc neviem

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Po 25.6.2007, 13:20 Zobrazit informácie o autorovi Odoslať súkromnú správu Zobraziť autorove WWW stránky
DIEGO
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a tak translator nepoznate?

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Po 25.6.2007, 16:57 Zobrazit informácie o autorovi Odoslať súkromnú správu
Yuri
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nahrajte mi to niekto do mp3 nechce sa mi to citat

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Bite my shiny metal ass
Po 25.6.2007, 21:33 Zobrazit informácie o autorovi Odoslať súkromnú správu ICQ
KingPimp
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zomrite na nicnerobenie lemry lenive Rolling Eyes

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Po 25.6.2007, 21:43 Zobrazit informácie o autorovi Odoslať súkromnú správu ICQ
VeVe_350Z
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Boze moj, nie je to uz vrchol? Ved ked nieco chcete a chcete sa aj nieco dozvediet, tak pre to treba aj nieco spravit, keby mal taky pristup kazdy, tak sa dostane akurat tak do prdele Wink

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......Benzín náš každodenný daj nám dnes, posväť sa ostrá vačka VTECova, príď očakávaný výkon z teba, i neuveď nás do zadretia, ale zbav nás usadenín karbonu, lebo tvoj je olej, i klukovka, i ojnice i piesty i blok motora naveky vekov amen......
Po 25.6.2007, 22:05 Zobrazit informácie o autorovi Odoslať súkromnú správu Odoslať e-mail Zobraziť autorove WWW stránky ICQ
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po zhliadnuti noveho traileru mam dojem ze sa to graficky aj enginovo podoba na Saints Row na xbox

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Št 28.6.2007, 21:41 Zobrazit informácie o autorovi Odoslať súkromnú správu ICQ
R1zeK
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neviem mne sa ten prvý trailer graficky ako keby páčil viac...neviem prečo...ale hudba sa mi páči...

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Po 2.7.2007, 12:39 Zobrazit informácie o autorovi Odoslať súkromnú správu Odoslať e-mail
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http://www.youtube.com/watch?v=fGD2Vm7HiVU pekne video...zložené z oboch trailerov...

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Ut 3.7.2007, 11:51 Zobrazit informácie o autorovi Odoslať súkromnú správu Odoslať e-mail
kenny
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ak to bude takto graficky naozaj vipadat tak moj pc to nezvladne ako aj colina dirt. Crying or Very sad .............ale ako vidim tak ta fyzika tam bude uz uplne ina ako polsedne gta-cka kokos ako to policajne auto letelo ako v reale
Ut 3.7.2007, 12:05 Zobrazit informácie o autorovi Odoslať súkromnú správu
R1zeK
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možo to ani na pc nebude...ktovie...ale určite na pc nebude taká grafika...podľa mna zrobia to tak, ako ked bolo NFS C na pc a NFS C own the city na PSP... tak bude toto GTA4 na XboX360 a ps3 a na pc bude iná verzia... Wink

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bude to na pc...

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Št 5.7.2007, 18:23 Zobrazit informácie o autorovi Odoslať súkromnú správu ICQ
R1zeK
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neni to potvrdené, ale ked, tak vyjde to až na budúci rok... Wink

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taka zaujimavost:

videa z KAZDEJ misie zo serie gta(III,vc,sa,lcs,vcs)

Wink

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Št 5.7.2007, 20:31 Zobrazit informácie o autorovi Odoslať súkromnú správu ICQ
Kein
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tak top je husty po dlouhe dobe jsem videl intro z gta 2 jeej to byly casy Smile

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DIEGO
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tento bug chcem Mr. Green
http://www.youtube.com/watch?v=sSNMIpZsxcU&NR=1

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MAFIOZO
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M1nG Napísal:
možo to ani na pc nebude...ktovie...ale určite na pc nebude taká grafika...podľa mna zrobia to tak, ako ked bolo NFS C na pc a NFS C own the city na PSP... tak bude toto GTA4 na XboX360 a ps3 a na pc bude iná verzia... Wink

sorry neuraz sa,ale netrep picowiny ze to nevyjde na pc....vies kolko cash by tim EA stratili???oni to robia pre peniaze

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